From Vertex AI SDK to Google Gen AI SDK: Service Account Authentication for Python and Go

Complete migration guide from Vertex AI SDK to Google Gen AI SDK for Python and Go developers. Covers service account authentication, OAuth2 scope limitations, and the critical implementation details missing from Google's official documentation.

Getting back to the EU: from Google Cloud to Self-Hosted EU Infrastructure

A detailed walkthrough of migrating a web service from Google Cloud to OVH, covering PostgreSQL database migration, CI/CD pipeline setup on Github Actions, and significant cost savings by migrating from Cloud to a self hosted solution. This migration represents a first step toward reducing dependency on US cloud providers while maintaining service quality.

Using AI for Coding: My Journey with Cline and Large Language Models

How I leveraged AI tools like Cline to enhance the UI/UX of a website and streamline backend tasks. From redesigning pages and translating content to navigating the benefits and challenges of AI-assisted development, this blog post highlights the potential of using large language models to boost productivity while sharing key lessons learned.

Fixing the code signing and notarization issues of Unreal Engine (5.3+) projects

Starting from Unreal Engine 5.3, Epic Games added support for the so-called modern Xcode workflow. This workflow allows the Unreal Build Tool (UBT) to be more consistent with the standard Xcode app projects, and to be compliant with the Apple requirements for distributing applications... In theory! 😅 In practice this workflow is flawed: both the code signing and the framework supports are not correctly implemented, making the creation of working apps and their distribution impossible. In this article, we'll go through the problems faced during the packaging, code signing, and notarization of an Unreal Engine application on macOS and end up with the step-by-step process to solve them all.