Advent of Code 2022 in pure TensorFlow - Days 3 & 4

The solutions in pure TensorFlow I designed for days 3 and 4 are both completely based upon the object. In fact, both problems can be seen as the streaming manipulation of the data that's being read from an input dataset.

Advent of Code 2022 in pure TensorFlow - Days 1 & 2

Let's start a tradition. This is the second year in a row I try to solve the Advent of Code (AoC) puzzles using only TensorFlow. This article contains the description of the solutions of the Advent of Code puzzles 1 and 2, in pure TensorFlow.

Integrating third-party libraries as Unreal Engine plugins: ABI compatibility and Linux toolchain

The Unreal Build Tool (UBT) official documentation explains how to integrate a third-party library into Unreal Engine projects in a very broad way without focusing on the real problems that are (very) likely to occur while integrating the library. In particular, when the third-party library is a pre-built binary there are low-level details that must be known and that are likely to cause troubles during the integration - or even make it impossible!

Code Coverage of Unreal Engine projects

Code coverage is a widely used metric that measures the percentage of lines of code covered by automated tests. Unreal Engine doesn't come with out-of-the-box support for computing this metric, although it provides a quite good testing suite. In this article, we dive into the Unreal Build Tool (UBT) - particularly in the Linux Tool Chain - to understand what has to be modified to add the support, UBT-side, for the code coverage. Moreover, we'll show how to correctly use the lcov tool for generating the code coverage report.