Dec 4, 2022
Advent of Code 2022 in pure TensorFlow - Days 1 & 2
Let's start a tradition. This is the second year in a row I try to solve the Advent of Code (AoC) puzzles using only TensorFlow. This article contains the description of the solutions of the Advent of Code puzzles 1 and 2, in pure TensorFlow.
May 27, 2022
Integrating third-party libraries as Unreal Engine plugins: ABI compatibility and Linux toolchain
The Unreal Build Tool (UBT) official documentation explains how to integrate a third-party library into Unreal Engine projects in a very broad way without focusing on the real problems that are (very) likely to occur while integrating the library. In particular, when the third-party library is a pre-built binary there are low-level details that must be known and that are likely to cause troubles during the integration - or even make it impossible!
Feb 23, 2022
Code Coverage of Unreal Engine projects
Code coverage is a widely used metric that measures the percentage of lines of code covered by automated tests. Unreal Engine doesn't come with out-of-the-box support for computing this metric, although it provides a quite good testing suite. In this article, we dive into the Unreal Build Tool (UBT) - particularly in the Linux Tool Chain - to understand what has to be modified to add the support, UBT-side, for the code coverage. Moreover, we'll show how to correctly use the lcov tool for generating the code coverage report.
Jan 21, 2022
Wrap up of Advent of Code 2021 in pure TensorFlow
A wrap up of my solutions to the Advent of Code 2021 puzzles in pure TensorFlow