Feb 23, 2022
Code Coverage of Unreal Engine projects
Code coverage is a widely used metric that measures the percentage of lines of code covered by automated tests. Unreal Engine doesn't come with out-of-the-box support for computing this metric, although it provides a quite good testing suite. In this article, we dive into the Unreal Build Tool (UBT) - particularly in the Linux Tool Chain - to understand what has to be modified to add the support, UBT-side, for the code coverage. Moreover, we'll show how to correctly use the lcov tool for generating the code coverage report.
Jan 21, 2022
Wrap up of Advent of Code 2021 in pure TensorFlow
A wrap up of my solutions to the Advent of Code 2021 puzzles in pure TensorFlow
Jan 15, 2022
Advent of Code 2021 in pure TensorFlow - day 12
Day 12 problem projects us the world of graphs. TensorFlow can be used to work on graphs pretty easily since a graph can be represented as an adjacency matrix, and thus, we can have a tf.Tensor containing our graph. However, the "natural" way of exploring a graph is using recursion, and as we'll see in this article, this prevents us to solve the problem using a pure TensorFlow program, but we have to work only in eager mode.
Jan 8, 2022
Advent of Code 2021 in pure TensorFlow - day 11
The Day 11 problem has lots in common with Day 9. In fact, will re-use some computer vision concepts like the pixel neighborhood, and we'll be able to solve both parts in pure TensorFlow by using only a tf.queue as a support data structure.