Advent of Code 2022 in pure TensorFlow - Days 1 & 2

Let's start a tradition. This is the second year in a row I try to solve the Advent of Code (AoC) puzzles using only TensorFlow. This article contains the description of the solutions of the Advent of Code puzzles 1 and 2, in pure TensorFlow.

Integrating third-party libraries as Unreal Engine plugins: ABI compatibility and Linux toolchain

The Unreal Build Tool (UBT) official documentation explains how to integrate a third-party library into Unreal Engine projects in a very broad way without focusing on the real problems that are (very) likely to occur while integrating the library. In particular, when the third-party library is a pre-built binary there are low-level details that must be known and that are likely to cause troubles during the integration - or even make it impossible!

Code Coverage of Unreal Engine projects

Code coverage is a widely used metric that measures the percentage of lines of code covered by automated tests. Unreal Engine doesn't come with out-of-the-box support for computing this metric, although it provides a quite good testing suite. In this article, we dive into the Unreal Build Tool (UBT) - particularly in the Linux Tool Chain - to understand what has to be modified to add the support, UBT-side, for the code coverage. Moreover, we'll show how to correctly use the lcov tool for generating the code coverage report.

Wrap up of Advent of Code 2021 in pure TensorFlow

A wrap up of my solutions to the Advent of Code 2021 puzzles in pure TensorFlow