Advent of Code 2022 in pure TensorFlow - Day 5

In the first part of the article, I'll explain the solution that solves completely both parts of the puzzle. As usual, focusing on the TensorFlow features used during the solution and all the various technical details worth explaining. In the second part, instead, I'll propose a potential alternative solution to the problem that uses a tf.Variable with an undefined shape. This is a feature of tf.Variable that's not clearly documented and, thus, widely used. So, at the end of this article, we'll understand how to solve the day 5 problem in pure TensorFlow and also have an idea of how to re-design the solution using a tf.Variable with the validate_shape argument set to False.

Advent of Code 2022 in pure TensorFlow - Days 3 & 4

The solutions in pure TensorFlow I designed for days 3 and 4 are both completely based upon the object. In fact, both problems can be seen as the streaming manipulation of the data that's being read from an input dataset.

Advent of Code 2022 in pure TensorFlow - Days 1 & 2

Let's start a tradition. This is the second year in a row I try to solve the Advent of Code (AoC) puzzles using only TensorFlow. This article contains the description of the solutions of the Advent of Code puzzles 1 and 2, in pure TensorFlow.

Integrating third-party libraries as Unreal Engine plugins: ABI compatibility and Linux toolchain

The Unreal Build Tool (UBT) official documentation explains how to integrate a third-party library into Unreal Engine projects in a very broad way without focusing on the real problems that are (very) likely to occur while integrating the library. In particular, when the third-party library is a pre-built binary there are low-level details that must be known and that are likely to cause troubles during the integration - or even make it impossible!